AoeStats
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Arena

509686086Analyzed
2v2 RM · 4d ago on Sep 27, 2026· 42m 16s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Saxons · Italy
725
+17
🇫🇷 Burgundians · France
717
+18
🇵🇪 Danes · Peru
758
-18
🇵🇪 Huns · Peru
748
-17
Player eAPM Actions Feudal Castle Imperial Opening
19 811 12:18 17:48 — ⛏ Fast Castle
18 782 12:55 23:25 38:22 ⛏ Fast Castle
16 682 12:37 22:48 34:14 ⛏ Fast Castle
14 572 12:54 21:49 37:02 ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
13,680 11,080 7,020 2,550 34,330 39,343
13,525 10,925 7,630 1,550 33,630 40,426
13,050 9,055 3,075 4,750 29,930 38,908
9,720 8,600 5,055 1,400 24,775 32,880
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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