AoeStats
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African Clearing

510675064Analyzed
4v4 RM · 20h ago on Oct 2, 2026· 70m 52s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Mongols · Argentina
1706
+13
🇺🇸 Vietnamese · United States
1667
+15
🇵🇪 Huns · Peru
1625
+16
🇲🇽 Varangians · Mexico
1557
+20
🇺🇾 Varangians · Uruguay
1701
-19
🇺🇾 Aztecs · Uruguay
1692
-18
🇺🇾 Mongols · Uruguay
1585
-14
🇺🇾 Saxons · Uruguay
1563
-13
Player eAPM Actions Feudal Castle Imperial Opening
80 5,683 13:10 17:29 58:44 ⛏ Fast Castle
71 5,067 11:14 18:35 43:59 ⚔ Scout Rush
61 4,298 13:04 22:38 44:28 ⚔ Towers FC
41 2,904 12:47 19:03 44:05 ⛏ Fast Castle
40 2,810 12:23 16:03 63:36 ⛏ Fast Castle
40 2,834 12:50 20:37 42:49 ⚔ Scout Rush
39 2,776 12:21 16:28 41:31 ⛏ Fast Castle
37 2,619 11:04 16:54 39:07 ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
43,260 41,320 22,770 7,685 115,035 119,812
50,630 27,640 31,190 4,050 113,510 119,078
46,845 27,943 21,600 5,700 102,088 103,726
43,280 24,564 23,200 4,685 95,729 102,949
42,485 23,985 19,820 4,600 90,890 92,954
33,570 34,136 16,710 5,955 90,371 104,321
38,380 33,879 12,070 3,850 88,179 90,421
23,170 18,550 10,010 2,410 54,140 56,165
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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