AoeStats
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Lombardia

509269945Analyzed
2v2 RM · 7d ago on Sep 26, 2026· 50m 19s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Varangians · Argentina
1256
+13
🇦🇷 Britons · Argentina
1237
+14
🇦🇺 Wu · Australia
1200
-13
🇺🇸 Saxons · United States
1200
-14
Player eAPM Actions Feudal Castle Imperial Opening
49 2,466 9:06 23:15 40:39 ⚔ Archer Rush
38 1,894 8:59 17:58 37:25 ⚔ Scout Rush
29 1,479 12:23 19:59 46:59 ⛏ Fast Castle
9 432 12:08 — —

Resources

Player Food Wood Gold Stone Spent Collected
26,615 10,316 14,870 2,950 54,751 62,960
16,135 15,542 7,675 3,690 43,042 49,757
11,375 12,075 8,575 155 32,180 48,301
2,450 1,661 50 275 4,436 5,879
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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