AoeStats
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Coastal Forest

510911359Analyzed
2v2 RM · 18h ago on Oct 3, 2026· 46m 39s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Ethiopians · Canada
804
+14
🇨🇦 Varangians · Canada
792
+15
🇪🇸 Varangians · Spain
784
-15
🇪🇸 Danes · Spain
747
-14
Player eAPM Actions Feudal Castle Imperial Opening
36 1,668 13:29 18:55 35:32 ⚔ Fish Boom into Archers FC
27 1,253 12:53 18:41 — ⛏ Fast Castle
25 1,157 10:46 24:01 — ⚔ Archers into Skirms
16 728 11:44 21:46 41:47 ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
16,425 10,205 8,095 1,615 36,340 44,301
14,415 13,355 7,310 950 36,030 50,568
10,255 9,095 3,755 1,145 24,250 25,329
9,020 3,794 2,235 755 15,804 18,590
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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