AoeStats
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Arena

509043957Analyzed
2v2 RM · 7d ago on Sep 25, 2026· 41m 2s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Danes · United States
834
+17
🇦🇺 Saracens · Australia
834
+17
🇳🇱 Malians · Netherlands
884
-19
🇮🇹 Danes · Italy
813
-15
Player eAPM Actions Feudal Castle Imperial Opening
33 1,345 10:26 19:19 35:43 ⛏ Fast Castle
18 742 13:11 18:18 — ⛏ Fast Castle
15 624 11:40 20:35 35:36 ⛏ Fast Castle
12 496 9:57 21:53 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
11,695 10,255 6,550 1,600 30,100 32,283
11,275 12,530 2,680 1,870 28,355 34,437
9,210 6,180 3,340 1,375 20,105 20,121
9,070 5,145 3,535 1,620 19,370 22,822
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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