AoeStats
← V

Arena

510309145Analyzed
2v2 RM · 4h ago on Sep 30, 2026· 52m 26s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Malians · United States
920
+18
🇮🇳 Turks · India
911
+18
🇨🇳 Spanish · China
966
-18
🇨🇳 Saxons · China
958
-18
Player eAPM Actions Feudal Castle Imperial Opening
35 1,810 11:21 16:51 33:30 ⛏ Fast Castle
33 1,716 12:04 17:56 35:25 ⛏ Fast Castle
22 1,150 11:40 15:20 33:54 ⛏ Fast Castle
22 1,150 9:58 17:03 35:41 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,695 25,230 6,250 1,125 61,300 64,947
24,285 11,130 19,865 3,680 58,960 67,999
17,260 9,700 8,360 2,810 38,130 49,711
V
11,755 9,445 6,385 1,830 29,415 30,827
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.