AoeStats
← I love Activision

Nomad

510042145Analyzed
4v4 RM · 4d ago on Sep 29, 2026· 44m 17s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Varangians · China
1394
+15
🇦🇺 Dravidians · Australia
1394
+15
🇵🇪 Italians · Peru
1352
+16
🇦🇺 Romans · Australia
1333
+17
🇨🇴 Danes · Colombia
1401
-18
🇺🇸 Britons · United States
1351
-15
🇲🇽 Koreans · Mexico
1346
-15
🇲🇽 Vietnamese · Mexico
1338
-15
Player eAPM Actions Feudal Castle Imperial Opening
51 2,238 12:10 17:46 — ⛏ Fish Boom FC
42 1,882 12:51 22:31 — ⚔ Fish Boom into M@A
38 1,666 13:04 17:08 32:16 ⛏ Fish Boom FC
37 1,638 11:40 20:04 31:12 ⛏ Fish Boom into Galleys FC
35 1,536 13:14 19:57 — ⛏ Fish Boom
31 1,362 12:19 16:42 39:55 ⛏ Fish Boom FC
30 1,350 12:17 24:26 37:30 ⛏ Fish Boom into Fire Galleys FC
27 1,181 12:43 36:58 — ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
21,080 19,460 10,480 2,250 53,270 55,527
16,250 23,356 10,815 2,465 52,886 53,989
15,425 14,755 7,500 3,895 41,575 46,818
11,825 14,330 6,110 1,925 34,190 39,390
6,880 13,488 5,840 200 26,408 29,857
11,895 8,826 2,430 860 24,011 26,632
6,550 7,913 2,785 1,900 19,148 19,071
8,730 4,927 940 950 15,547 16,897
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.