AoeStats
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Yucatan

510442728Analyzed
4v4 RM · 3d ago on Oct 1, 2026· 57m 16s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Magyars · China
913
+16
🇨🇳 Franks · China
905
+16
🇨🇴 Britons · Colombia
899
+16
🇨🇴 Saxons · Colombia
899
+16
🇺🇸 Mongols · United States
1008
-19
🇺🇸 Khmer · United States
956
-18
🇺🇸 Varangians · United States
946
-18
🇺🇸 Huns · United States
730
-18
Player eAPM Actions Feudal Castle Imperial Opening
38 2,162 9:20 17:58 35:47 ⛏ Fast Castle
35 2,005 10:53 18:55 36:13 ⛏ Fast Castle
27 1,530 12:30 21:06 35:53 ⛏ Fish Boom FC
21 1,208 13:17 16:23 39:40 ⛏ Fast Castle
20 1,134 11:20 16:50 36:33 ⛏ Fast Castle
19 1,110 12:48 17:43 32:29 ⚔ Drush FC
12 696 12:23 18:23 31:38 ⛏ Fast Castle
9 523 10:27 23:40 49:24 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,010 25,844 14,075 3,850 77,779 81,053
28,555 21,150 16,415 3,480 69,600 88,460
32,025 16,797 14,735 3,750 67,307 81,447
18,855 22,175 13,710 2,300 57,040 63,201
23,835 11,290 12,130 2,665 49,920 54,168
18,425 12,656 15,190 2,300 48,571 63,556
23,345 14,099 6,835 3,625 47,904 57,726
11,255 8,690 7,175 1,400 28,520 42,384
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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