AoeStats
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African Clearing

510448368Analyzed
4v4 RM · 3d ago on Oct 1, 2026· 33m 14s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Mongols · Italy
1830
+8
🇻🇳 Varangians · Vietnam
1829
+8
🇻🇳 Cumans · Vietnam
1716
+11
🇨🇴 Mongols · Colombia
1650
+14
1746
-15
🇵🇪 Vietnamese · Peru
1620
-10
1553
-8
🇵🇪 Spanish · Peru
1550
-8
Player eAPM Actions Feudal Castle Imperial Opening
61 2,027 13:09 17:06 — ⛏ Fish Boom FC
57 1,886 14:30 18:50 — ⛏ Fast Castle
55 1,841 14:46 18:17 — ⛏ Fish Boom FC
50 1,658 13:42 17:31 — ⛏ Fast Castle
40 1,319 10:58 23:14 — ⚔ Scout Rush
39 1,297 12:05 15:48 — ⛏ Fast Castle
37 1,235 13:13 17:08 — ⛏ Fast Castle
32 1,080 12:34 16:30 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
9,310 10,522 3,585 545 23,962 25,292
11,920 8,072 2,520 1,055 23,567 24,255
10,500 7,042 2,220 1,705 21,467 22,092
9,275 8,077 1,015 1,050 19,417 19,926
6,425 9,107 2,535 1,050 19,117 20,329
7,315 4,520 1,475 955 14,265 14,694
5,450 3,755 2,995 750 12,950 12,265
4,450 3,874 840 870 10,034 10,181
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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