AoeStats
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Arena

510794908Analyzed
4v4 RM · 16h ago on Oct 2, 2026· 44m 23s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Persians · Russia
1745
+6
🇺🇦 Koreans · Ukraine
1600
+11
🇹🇷 Franks · Türkiye
1559
+12
🇩🇪 Hindustanis · Germany
1493
+15
🇸🇻 Danes · El Salvador
1603
-16
🇦🇷 Franks · Argentina
1487
-11
🇵🇪 Turks · Peru
1432
-9
🇨🇳 Saxons · China
1395
-8
Player eAPM Actions Feudal Castle Imperial Opening
56 2,489 10:19 14:44 36:59 ⛏ Fast Castle
51 2,251 9:45 13:41 29:28 ⛏ Fast Castle
49 2,165 11:07 15:00 28:31 ⛏ Fast Castle
41 1,810 12:14 15:38 34:23 ⛏ Fast Castle
38 1,683 10:45 14:33 31:26 ⛏ Fast Castle
32 1,412 11:00 14:42 31:57 ⛏ Fast Castle
32 1,423 11:56 15:54 20:24 ◆ FC into Fast Imp
31 1,370 10:11 13:53 25:32 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,875 16,790 19,350 2,950 68,965 72,362
34,365 12,300 16,265 3,680 66,610 69,119
30,605 13,850 21,150 1,000 66,605 72,237
26,445 20,404 8,910 2,350 58,109 62,876
16,775 23,135 6,295 2,995 49,200 50,448
18,470 13,410 5,845 1,250 38,975 40,416
16,260 10,315 8,385 1,555 36,515 37,794
10,320 10,250 6,500 300 27,370 32,052
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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