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African Clearing

510391973Analyzed
4v4 RM · 2d ago on Sep 30, 2026· 63m 53s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Britons · France
970
+12
🇫🇷 Sicilians · France
887
+16
🇫🇷 Saxons · France
826
+18
🇫🇷 Spanish · France
814
+19
🇺🇸 Vietnamese · United States
912
-18
🇨🇳 Poles · China
904
-17
🇩🇪 Turks · Germany
851
-15
🇱🇺 Danes · Luxembourg
846
-15
Player eAPM Actions Feudal Castle Imperial Opening
27 1,746 15:40 22:00 34:48 ⛏ Fish Boom FC
27 1,742 12:57 19:55 34:29 ⛏ Fast Castle
21 1,353 14:14 26:02 40:26 ⚔ Towers FC
21 1,366 13:47 24:41 37:43 ⚔ Skirmisher Rush
17 1,074 17:51 22:26 35:26 ⛏ Fast Castle
16 1,023 17:41 23:42 49:42 ⛏ Fast Castle
11 732 13:53 50:08 60:45 ⚔ Tower Rush
10 633 14:16 22:32 32:37 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,350 38,600 19,280 3,900 82,130 98,663
38,395 17,824 22,140 3,050 81,409 106,587
34,355 19,530 22,055 5,200 81,140 91,369
24,140 33,630 13,195 3,030 73,995 80,734
29,005 13,357 11,520 3,745 57,627 93,420
22,620 16,810 12,100 2,350 53,880 63,832
9,635 7,890 4,805 2,650 24,980 28,840
9,730 7,550 2,465 2,675 22,420 27,884
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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