AoeStats
← szeb

MegaRandom

508507166Analyzed
2v2 RM · 10d ago on Sep 22, 2026· 54m 57s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇺 Britons · Hungary
1304
+16
🇭🇺 Varangians · Hungary
1302
+16
🇺🇾 Tatars · Uruguay
1370
-18
🇦🇷 Danes · Argentina
1245
-14
Player eAPM Actions Feudal Castle Imperial Opening
50 2,767 10:31 19:41 38:38 ⚔ Fish Boom into Scouts
47 2,578 10:20 15:25 48:11 ⛏ Fast Castle
36 1,999 11:02 23:15 35:21 ⚔ Fish Boom into Fire Galleys into Archers
36 1,970 12:09 15:58 35:13 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,845 15,275 16,260 1,630 67,010 69,558
28,140 18,340 12,185 3,055 61,720 67,585
13,500 19,303 12,080 2,550 47,433 69,714
16,880 17,988 8,325 2,060 45,253 50,978
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.