AoeStats
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Fortress

510038548Analyzed
4v4 RM · 3d ago on Sep 29, 2026· 20m 37s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Portuguese · Chile
879
+7
🇨🇱 Khmer · Chile
783
+10
🇺🇸 Danes · United States
601
+17
🇲🇽 Japanese · Mexico
479
+21
🇨🇳 Goths · China
689
-16
🇲🇽 Khmer · Mexico
671
-15
🇦🇷 Spanish · Argentina
607
-13
🇵🇪 Franks · Peru
566
-11
Player eAPM Actions Feudal Castle Imperial Opening
35 717 7:51 11:40 — ⛏ Fast Castle
22 445 6:19 10:14 — ⛏ Fast Castle
14 293 7:00 16:38 — ⛏ Fast Castle
14 285 8:10 13:22 — ⛏ Fast Castle
12 244 7:43 16:45 — ⛏ Fast Castle
10 213 9:16 14:09 — ⛏ Fast Castle
9 187 7:52 15:02 — ⛏ Fast Castle
7 138 7:47 13:04 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,475 1,760 2,840 0 11,075 11,757
5,525 2,636 1,400 0 9,561 10,110
5,050 2,575 675 200 8,500 9,026
4,425 2,650 200 300 7,575 9,525
4,475 1,830 1,000 0 7,305 8,111
3,570 2,725 300 125 6,720 8,566
3,025 1,890 760 270 5,945 6,974
2,725 1,600 250 390 4,965 6,670
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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