AoeStats
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Oasis

508748844Analyzed
2v2 RM · 7d ago on Sep 23, 2026· 59m 42s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Varangians · Argentina
1182
+15
🇦🇷 Ethiopians · Argentina
1180
+15
🇦🇷 Varangians · Argentina
1174
-16
🇦🇷 Teutons · Argentina
1145
-14
Player eAPM Actions Feudal Castle Imperial Opening
47 2,779 9:09 20:17 38:28 ⛏ Fast Castle
42 2,492 9:36 14:19 44:42 ⛏ Fast Castle
33 1,966 11:32 17:25 45:13 ⛏ Fast Castle
29 1,728 9:52 19:29 42:07

Resources

Player Food Wood Gold Stone Spent Collected
38,885 28,350 5,965 2,745 75,945 91,765
30,590 28,012 15,250 1,685 75,537 86,235
30,830 13,022 17,145 2,405 63,402 67,072
27,105 16,945 12,500 3,145 59,695 61,935
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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