AoeStats
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Arabia

508734217Analyzed
2v2 RM · 7d ago on Sep 23, 2026· 94m 18s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Varangians · Argentina
1167
+15
🇦🇷 Ethiopians · Argentina
1165
+15
🇩🇰 Saxons · Denmark
1153
-15
🇩🇰 Magyars · Denmark
1143
-15
Player eAPM Actions Feudal Castle Imperial Opening
49 4,611 8:51 22:34 35:57 ⚔ Archer Rush
45 4,223 8:58 20:56 47:19 ⚔ M@A into Scouts
41 3,835 9:44 23:03 39:00 ⚔ Scout Rush
38 3,609 9:34 23:44 37:18 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
83,680 29,767 37,245 3,730 154,422 166,700
71,305 41,270 15,255 2,350 130,180 137,570
48,880 52,692 11,365 5,050 117,987 125,204
47,115 39,138 21,555 5,155 112,963 120,278
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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