AoeStats
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Arabia

508573964Analyzed
2v2 RM · 8d ago on Sep 23, 2026· 53m 55s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Hindustanis · United States
1159
+17
🇺🇸 Saxons · United States
1158
+17
🇦🇷 Varangians · Argentina
1184
-17
🇦🇷 Ethiopians · Argentina
1182
-17
Player eAPM Actions Feudal Castle Imperial Opening
42 2,291 9:15 19:55 35:27 ⚔ Scouts into Skirms
36 1,934 10:34 15:07 — ⛏ Fast Castle
32 1,720 9:12 22:16 41:55 ⚔ Towers FC
31 1,687 11:05 23:12 39:24 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
34,850 23,786 12,000 2,550 73,186 76,732
23,605 13,588 10,555 3,000 50,748 61,550
13,130 15,726 12,625 3,095 44,576 58,937
7,450 9,023 1,250 2,250 19,973 21,918
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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