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Black Forest

510910658Analyzed
4v4 RM · 6h ago on Oct 3, 2026· 52m 15s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
52 2,736 15:53 24:33 32:07 ⛏ Fish Boom FC
23 1,197 12:07 22:55 33:12 ⛏ Fast Castle
20 1,032 12:04 22:01 32:50 ⛏ Fish Boom FC
16 854 12:27 17:23 33:14 ⛏ Fast Castle
16 844 13:38 19:19 40:09 ⛏ Fast Castle
14 722 16:37 26:37 45:31 ⛏ Fish Boom FC
11 582 15:19 23:17 37:15 ⛏ Fast Castle
8 396 12:37 24:54 —

Resources

Player Food Wood Gold Stone Spent Collected
24,375 22,190 14,670 2,055 63,290 76,954
26,740 16,910 15,550 1,600 60,800 68,744
30,010 16,420 10,780 855 58,065 64,257
14,385 20,572 11,435 1,855 48,247 79,999
20,380 13,565 8,070 1,745 43,760 54,431
12,875 15,563 9,370 1,500 39,308 46,870
17,350 11,186 8,120 2,450 39,106 45,461
12,020 5,375 5,085 1,835 24,315 30,974
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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