AoeStats
← 村中一匹狼

Nomad

510531840Analyzed
4v4 RM · 1d ago on Oct 1, 2026· 8m 37s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Saracens · China
909
+15
🇨🇳 Huns · China
896
+15
🇨🇳 Celts · China
883
+16
🇸🇪 Varangians · Sweden
877
+16
🇨🇳 Turks · China
945
-18
🇭🇰 Bengalis · Hong Kong SAR China
897
-16
🇨🇳 Saxons · China
885
-16
🇦🇷 Persians · Argentina
804
-12
Player eAPM Actions Feudal Castle Imperial Opening
39 337 — — —
26 227 — — — ⛏ Fish Boom
21 177 — — — ⛏ Fish Boom
19 164 — — —
18 155 — — —
15 128 — — —
15 127 — — —
0 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
650 850 50 100 1,650 1,062
950 525 50 100 1,625 1,168
1,050 350 50 100 1,550 880
400 1,025 0 100 1,525 951
400 550 0 100 1,050 464
300 400 0 100 800 281
250 375 0 100 725 186
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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