AoeStats
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Black Forest

510032882Analyzed
4v4 RM · 4d ago on Sep 29, 2026· 44m 26s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Khmer · Mexico
1050
+11
🇲🇽 Turks · Mexico
1035
+11
🇲🇽 Teutons · Mexico
1016
+12
🇲🇽 Franks · Mexico
913
+16
🇨🇦 Koreans · Canada
954
-14
🇨🇱 Varangians · Chile
937
-13
🇺🇾 Danes · Uruguay
902
-12
🇺🇾 Khmer · Uruguay
898
-11
Player eAPM Actions Feudal Castle Imperial Opening
25 1,106 12:57 17:34 — ⛏ Fast Castle
24 1,088 13:44 21:38 32:35 ⛏ Fast Castle
24 1,088 9:59 16:55 30:39 ⛏ Fast Castle
23 1,018 11:33 15:52 34:04 ⛏ Fast Castle
22 998 10:12 18:09 32:40 ⛏ Fast Castle
22 963 11:47 18:08 — ⛏ Fast Castle
21 947 15:52 21:44 26:41 ◆ FC into Fast Imp
20 875 11:44 16:11 30:14 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,075 14,335 11,005 2,980 53,395 60,662
17,290 19,023 6,290 3,280 45,883 49,242
19,290 11,865 13,870 850 45,875 58,703
18,970 12,745 10,395 1,600 43,710 58,614
18,180 13,781 7,300 1,850 41,111 47,868
13,645 14,153 6,085 3,070 36,953 49,610
15,600 9,390 5,865 2,175 33,030 36,381
10,445 8,755 5,675 525 25,400 27,989
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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