AoeStats
← Roy Mustang

African Clearing

510403461Analyzed
4v4 RM · 3d ago on Sep 30, 2026· 60m 28s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Khmer · United Kingdom
1256
+11
🇳🇿 Teutons · New Zealand
1222
+13
🇨🇳 Franks · China
1213
+13
🇨🇴 Koreans · Colombia
1121
+17
🇺🇸 Mongols · United States
1183
-15
🇲🇽 Varangians · Mexico
1181
-15
🇺🇸 Saxons · United States
1162
-14
🇲🇽 Saracens · Mexico
1063
-10
Player eAPM Actions Feudal Castle Imperial Opening
43 2,602 14:06 17:43 37:11 ⛏ Fast Castle
40 2,414 14:43 18:34 36:23 ⛏ Fast Castle
36 2,182 13:14 26:22 45:19 ⚔ Archers into Skirms
26 1,574 13:38 16:19 39:30 ⛏ Fast Castle
25 1,536 13:11 20:47 35:40
23 1,371 12:04 19:32 — ⛏ Fast Castle
22 1,359 14:46 18:28 30:47 ⛏ Fast Castle
18 1,065 18:53 24:53 39:46 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
41,375 27,245 33,595 4,820 107,035 116,044
19,440 37,266 12,000 4,850 73,556 78,302
31,945 11,326 21,720 2,500 67,491 83,252
14,500 31,827 8,430 1,215 55,972 66,843
18,365 19,598 15,070 2,250 55,283 63,431
14,800 9,841 3,545 2,665 30,851 31,358
12,270 8,441 6,685 3,030 30,426 35,960
12,510 5,895 8,205 1,095 27,705 38,429
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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