AoeStats
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Arabia

509903548Analyzed
3v3 RM · 4d ago on Sep 28, 2026· 58m 15s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Franks · Germany
1280
+14
🇩🇪 Britons · Germany
1186
+18
🇩🇪 Huns · Germany
1169
+18
🇪🇸 Saxons · Spain
1380
-23
🇻🇪 Varangians · Venezuela
1263
-18
🇨🇴 Romans · Colombia
1024
-9
Player eAPM Actions Feudal Castle Imperial Opening
48 2,801 8:55 22:12 45:14 ⚔ Scout Rush
46 2,660 9:09 20:57 35:18 ⚔ Archer Rush
32 1,889 10:32 23:12 — ⚔ Archer Rush
32 1,848 8:58 23:40 40:25 ⚔ Archer Rush
32 1,886 9:57 14:29 42:30 ⛏ Fast Castle
31 1,808 9:21 23:07 40:10 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
29,965 22,375 15,875 2,905 71,120 81,866
33,050 14,386 14,160 3,460 65,056 74,508
37,800 10,999 14,215 1,600 64,614 66,764
14,590 27,023 14,315 2,350 58,278 59,251
10,325 12,035 7,195 2,250 31,805 36,669
8,590 12,705 7,125 1,625 30,045 33,156
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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