AoeStats
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MegaRandom

508948450Analyzed
4v4 RM · 9d ago on Sep 24, 2026· 28m 49s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Ethiopians · Germany
1514
+14
🇧🇷 Mongols · Brazil
1446
+17
🇵🇪 Danes · Peru
1369
+20
🇦🇷 Varangians · Argentina
1348
+21
🇮🇱 Mongols · Israel
1490
-19
🇺🇸 Persians · United States
1465
-18
🇺🇸 Varangians · United States
1455
-18
🇹🇼 Ethiopians · Taiwan
1436
-17
Player eAPM Actions Feudal Castle Imperial Opening
63 1,811 10:08 26:41 — ⚔ Archer Rush
54 1,552 9:47 15:44 — ⛏ Fast Castle
50 1,431 12:20 20:44 — ⛏ Fast Castle
46 1,334 10:30 27:56 — ⚔ Scout Rush
44 1,276 10:45 26:26 — ⚔ M@A into Skirms into Archers
36 1,041 9:42 21:49 — ⚔ Scout Rush
31 894 10:00 24:49 — ⚔ Scout Rush
21 616 10:50 21:42 —

Resources

Player Food Wood Gold Stone Spent Collected
10,125 4,471 1,270 200 16,066 16,240
6,870 6,751 2,085 0 15,706 16,421
7,010 5,196 1,255 850 14,311 14,995
9,380 4,217 550 0 14,147 16,720
4,660 5,596 3,110 0 13,366 13,954
6,850 3,949 1,175 200 12,174 12,441
4,700 4,719 1,975 100 11,494 12,350
5,330 3,253 1,005 750 10,338 11,548
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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