AoeStats
← Eugenius

Black Forest

508750632Analyzed
4v4 RM · 8d ago on Sep 23, 2026· 31m 33s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Persians · Germany
1767
+13
🇳🇴 Mongols · Norway
1679
+16
🇷🇺 Danes · Russia
1616
+19
🇩🇪 Saxons · Germany
1497
+22
🇺🇸 Italians · United States
1772
-21
🇲🇽 Gurjaras · Mexico
1711
-19
🇵🇪 Ethiopians · Peru
1711
-19
🇦🇷 Danes · Argentina
1521
-11
Player eAPM Actions Feudal Castle Imperial Opening
64 2,032 10:04 23:40 — ⚔ Archer Rush
54 1,695 10:45 14:56 — ⛏ Fast Castle
46 1,464 10:50 14:36 — ⛏ Fast Castle
46 1,438 9:44 15:41 — ⛏ Fast Castle
45 1,426 10:22 14:01 — ⛏ Fast Castle
41 1,289 10:35 13:57 — ⛏ Fast Castle
39 1,237 9:35 19:32 — ⚔ Archer Rush
29 906 10:09 14:06 30:41 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,530 9,620 6,095 300 30,545 34,439
12,985 9,295 3,030 655 25,965 26,148
10,900 9,986 3,270 1,130 25,286 26,756
8,065 4,640 4,420 0 17,125 18,054
6,250 7,619 1,935 580 16,384 17,148
5,150 6,118 3,930 45 15,243 16,679
5,925 5,920 3,225 100 15,170 17,854
3,700 3,451 1,305 795 9,251 12,589
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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