AoeStats
← Eugenius

Black Forest

508725523Analyzed
4v4 RM · 8d ago on Sep 23, 2026· 24m 36s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Italians · United States
1792
+9
🇵🇪 Magyars · Peru
1741
+11
🇲🇽 Gurjaras · Mexico
1718
+12
🇳🇱 Varangians · Netherlands
1515
+21
🇩🇪 Khmer · Germany
1710
-17
🇸🇻 Danes · El Salvador
1632
-13
🇦🇷 Italians · Argentina
1591
-12
🇫🇷 Bohemians · France
1583
-11
Player eAPM Actions Feudal Castle Imperial Opening
50 1,235 12:20 21:50 — ⛏ Fish Boom FC
48 1,177 12:07 16:13 — ⚔ FC into Scouts
47 1,148 10:37 14:33 — ⛏ Fast Castle
47 1,162 10:11 23:51 — ⚔ Archer Rush
44 1,085 12:09 17:03 — ⛏ Fish Boom FC
42 1,021 9:44 15:51 — ⛏ Fast Castle
35 849 13:15 17:20 — ⛏ Fish Boom FC
28 685 13:45 18:03 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
6,060 9,010 800 125 15,995 18,754
9,575 3,460 500 0 13,535 14,403
6,025 6,306 350 455 13,136 13,943
5,915 4,302 735 850 11,802 12,575
4,525 5,204 250 800 10,779 12,844
4,150 3,953 2,340 0 10,443 10,494
5,625 3,050 1,700 0 10,375 11,144
5,205 3,387 400 195 9,187 10,013
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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