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Black Forest

508513310Analyzed
4v4 RM · 10d ago on Sep 22, 2026· 1m 12s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Saxons · Spain
1307
+16
🇲🇽 Vikings · Mexico
1274
+17
🇦🇷 Persians · Argentina
1240
+19
1214
+19
🇨🇳 Lithuanians · China
1382
-22
🇨🇳 Mongols · China
1339
-19
🇨🇳 Varangians · China
1287
-17
🇨🇳 Persians · China
1188
-13
Player eAPM Actions Feudal Castle Imperial Opening
42 51 — — —
41 49 — — —
32 39 — — —
31 37 — — —
29 35 — — —
27 33 — — —
27 33 — — —
16 19 — — —

Resources

Player Food Wood Gold Stone Spent Collected
100 0 0 0 100 111
100 0 0 0 100 30
100 0 0 0 100 40
50 0 0 0 50 40
0 0 0 0 0 0
0 0 0 0 0 30
0 0 0 0 0 40
0 0 0 0 0 10
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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