AoeStats
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Arena

510121395Analyzed
4v4 RM · 1d ago on Sep 29, 2026· 7m 53s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Slavs · Taiwan
1570
+13
🇹🇼 Vietnamese · Taiwan
1540
+15
🇹🇼 Danes · Taiwan
1525
+15
🇨🇳 Varangians · China
1505
+16
🇵🇰 Teutons · Pakistan
1520
-15
🇩🇪 Khmer · Germany
1515
-15
🇩🇪 Cumans · Germany
1513
-15
🇨🇿 Spanish · Czechia
1480
-14
Player eAPM Actions Feudal Castle Imperial Opening
70 556 — — —
65 514 — — —
55 433 — — —
47 375 — — —
46 367 — — —
46 364 — — —
41 320 — — —
0 1 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,550 225 50 0 1,825 2,230
1,250 430 0 0 1,680 2,010
1,300 375 0 0 1,675 1,960
950 495 0 0 1,445 1,834
900 410 0 0 1,310 1,636
750 420 0 0 1,170 1,598
850 250 0 0 1,100 1,451
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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