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Arena

509106964Analyzed
4v4 RM · 7d ago on Sep 25, 2026· 16m 50s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇰 Teutons · Pakistan
1515
+12
🇳🇱 Khmer · Netherlands
1508
+12
🇵🇪 Bohemians · Peru
1482
+13
🇨🇳 Saracens · China
1419
+17
🇨🇳 Saxons · China
1554
-18
🇦🇷 Danes · Argentina
1461
-15
🇨🇳 Burmese · China
1455
-14
🇨🇳 Saxons · China
1240
-7
Player eAPM Actions Feudal Castle Imperial Opening
54 904 12:32 — — ⛏ Fast Castle
50 843 10:34 14:26 — ⛏ Fast Castle
48 813 10:47 14:28 — ⛏ Fast Castle
44 741 10:40 14:51 — ⛏ Fast Castle
33 557 8:33 — — ⚔ Tower Rush
32 538 10:36 15:11 — ⛏ Fast Castle
27 462 9:09 — — ⚔ Tower Rush
22 378 10:51 13:41 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
3,900 2,195 300 200 6,595 6,142
3,550 2,065 250 200 6,065 6,043
3,250 2,315 200 200 5,965 5,585
3,675 1,599 600 0 5,874 6,359
2,975 1,952 300 125 5,352 5,995
2,525 1,255 100 1,165 5,045 5,303
2,325 1,310 100 500 4,235 5,028
2,600 1,189 250 125 4,164 4,525
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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