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Black Forest

508864338Analyzed
4v4 RM · 7d ago on Sep 24, 2026· 46m 53s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Saracens · Vietnam
1584
+15
🇯🇵 Turks · Japan
1530
+17
1513
+18
🇵🇰 Japanese · Pakistan
1485
+18
🇩🇪 Danes · Germany
1575
-18
🇫🇷 Dravidians · France
1572
-18
🇩🇪 Saxons · Germany
1566
-18
🇨🇿 Gurjaras · Czechia
1486
-14
Player eAPM Actions Feudal Castle Imperial Opening
51 2,375 12:22 16:11 29:02 ⛏ Fish Boom FC
43 2,023 12:36 26:39 45:29 ⚔ M@A into Towers into Archers
42 1,971 13:59 21:41 25:46 ⛏ Fish Boom FC into Fast Imp
36 1,703 12:27 15:59 24:14 ⛏ Fish Boom FC
33 1,534 13:18 24:54 35:50 ⛏ Fast Castle
33 1,539 12:21 19:11 31:52 ⛏ Fast Castle
28 1,310 9:07 25:17 31:57 ⚔ M@A into Towers into Fish Boom into Archers into Fast Imp
22 1,054 12:54 21:03 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,395 20,755 18,250 3,920 65,320 68,296
21,260 22,750 14,760 750 59,520 60,671
23,560 17,897 7,425 1,900 50,782 52,150
22,115 18,317 7,145 1,185 48,762 59,609
15,620 20,428 5,960 3,635 45,643 49,531
14,705 11,349 7,205 2,790 36,049 36,795
12,765 9,492 2,460 3,150 27,867 29,571
7,245 8,958 775 2,320 19,298 19,807
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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