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Arena

508858875Analyzed
4v4 RM · 7d ago on Sep 24, 2026· 48m 38s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Varangians · Germany
1597
+10
🇩🇪 Danes · Germany
1482
+14
🇨🇿 Gurjaras · Czechia
1471
+15
🇨🇳 Mongols · China
1409
+17
🇵🇰 Teutons · Pakistan
1501
-16
🇨🇳 Persians · China
1435
-14
🇭🇰 Varangians · Hong Kong SAR China
1422
-13
🇭🇰 Bengalis · Hong Kong SAR China
1415
-13
Player eAPM Actions Feudal Castle Imperial Opening
55 2,663 9:59 14:45 36:05 ⛏ Fast Castle
51 2,463 8:30 28:52 45:42 ⚔ Towers FC
45 2,182 10:52 15:45 36:20 ⛏ Fast Castle
42 2,052 10:02 14:19 32:13 ⛏ Fast Castle
31 1,514 10:37 15:16 39:25 ⛏ Fast Castle
30 1,438 11:01 14:45 27:34 ⛏ Fast Castle
28 1,378 10:23 14:54 29:11 ⛏ Fast Castle
27 1,317 8:42 25:45 — ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
36,575 20,755 25,050 2,150 84,530 89,582
30,475 18,610 15,320 2,450 66,855 75,595
33,500 12,080 15,330 5,550 66,460 70,208
21,075 22,690 16,975 3,880 64,620 77,322
30,210 9,103 14,850 4,850 59,013 81,672
13,635 16,220 10,145 2,375 42,375 51,738
14,165 14,483 8,125 1,270 38,043 40,264
13,320 12,828 2,210 1,750 30,108 33,254
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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