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Black Forest

508498588Analyzed
4v4 RM · 9d ago on Sep 22, 2026· 52m 20s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇰 Bohemians · Pakistan
1501
+11
🇹🇷 Turks · Türkiye
1426
+14
🇩🇪 Varangians · Germany
1391
+15
🇲🇽 Danes · Mexico
1311
+18
🇮🇹 Mongols · Italy
1401
-16
🇦🇹 Burgundians · Austria
1387
-15
🇦🇹 Britons · Austria
1361
-14
🇮🇹 Goths · Italy
1345
-13
Player eAPM Actions Feudal Castle Imperial Opening
53 2,786 13:10 17:30 40:16 ⛏ Fish Boom FC
47 2,454 11:15 15:13 28:36 ⛏ Fast Castle
44 2,291 9:52 13:41 38:46 ⛏ Fast Castle
42 2,183 11:01 15:47 33:55 ⛏ Fast Castle
38 2,014 11:11 27:00 33:35 ⚔ M@A into Archers into Fish Boom into Fast Imp
36 1,887 11:12 15:56 31:08 ⛏ Fish Boom FC
33 1,739 11:13 14:44 30:02 ⛏ Fast Castle
33 1,708 13:09 17:59 23:57 ⛏ Fish Boom FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
55,085 25,927 17,125 2,900 101,037 103,653
33,275 21,580 17,640 2,950 75,445 85,626
35,200 22,355 8,805 3,450 69,810 81,618
17,675 19,969 13,465 1,130 52,239 56,138
16,300 20,729 13,105 980 51,114 58,621
18,410 16,415 13,310 2,475 50,610 53,491
18,030 21,240 6,275 1,700 47,245 58,688
10,760 16,685 11,455 2,900 41,800 45,074
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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