AoeStats
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Baltic

510518910Analyzed
3v3 RM · 7h ago on Oct 1, 2026· 51m 49s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Mongols · France
1040
+12
🇭🇰 Danes · Hong Kong SAR China
1030
+12
🇹🇼 Varangians · Taiwan
997
+13
🇦🇺 Italians · Australia
986
-14
🇦🇺 Saracens · Australia
930
-12
🇦🇺 Byzantines · Australia
899
-11
Player eAPM Actions Feudal Castle Imperial Opening
85 4,420 11:47 22:51 41:44 ⚔ Fish Boom into M@A into Skirms into Archers
38 1,992 9:32 21:25 37:04 ⚔ Scout Rush
27 1,401 11:18 20:03 33:46 ⛏ Fast Castle
25 1,271 11:49 25:04 43:32 ⚔ Galleys into Archers
20 1,012 11:21 18:21 36:14 ⛏ Fast Castle
16 807 11:35 44:45 49:54 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
14,320 23,655 15,790 3,580 57,345 61,037
24,845 19,911 10,080 1,390 56,226 58,857
19,260 17,505 15,305 1,800 53,870 59,894
22,985 16,443 10,415 1,500 51,343 68,159
14,705 12,745 9,515 1,600 38,565 52,808
8,090 5,635 2,460 1,730 17,915 18,765
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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