AoeStats
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Black Forest

509457890Analyzed
3v3 RM · 6d ago on Sep 26, 2026· 20m 40s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Khitans · Mexico
1495
+12
🇲🇽 Cumans · Mexico
1403
+16
🇲🇽 Britons · Mexico
1325
+20
🇦🇹 Italians · Austria
1448
-18
🇺🇸 Varangians · United States
1404
-16
🇦🇹 Danes · Austria
1364
-14
Player eAPM Actions Feudal Castle Imperial Opening
45 923 9:17 — — ⚔ Scout Rush
43 882 9:36 — —
40 824 9:57 — —
32 655 12:23 20:01 — ⚔ Fish Boom FC into Scouts
28 580 10:43 — — ⚔ Archer Rush
19 390 12:33 16:22 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
4,405 6,200 300 300 11,205 12,626
3,105 4,570 950 100 8,725 8,698
4,450 3,475 50 70 8,045 8,834
3,985 3,060 700 200 7,945 8,521
3,225 2,782 1,465 0 7,472 8,174
2,350 2,183 130 155 4,818 5,818
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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