AoeStats
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MegaRandom

508475401Analyzed
4v4 RM · 9d ago on Sep 22, 2026· 23m 56s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Saxons · Netherlands
1964
+15
🇨🇳 Saxons · China
1956
+15
🇨🇳 Saxons · China
1935
+16
🇮🇳 Saxons · India
1934
+16
🇨🇳 Saxons · China
2012
-18
🇨🇳 Varangians · China
1993
-18
🇨🇳 Varangians · China
1880
-13
🇨🇳 Vietnamese · China
1872
-13
Player eAPM Actions Feudal Castle Imperial Opening
62 1,481 10:16 22:58 — ⚔ Archer Rush
62 1,491 10:35 14:27 — ⛏ Fast Castle
54 1,297 11:31 15:16 — ⚔ FC into Scouts
53 1,262 10:23 14:10 — ⛏ Fast Castle
52 1,235 12:41 19:15 — ⚔ Drush into Skirms into Archers
50 1,193 9:22 20:55 — ⚔ Archer Rush
49 1,163 8:24 18:03 — ⚔ Scout Rush
48 1,143 12:22 — — ⚔ Drush into Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
5,810 3,368 1,675 100 10,953 10,705
4,645 4,349 1,445 200 10,639 11,233
4,425 4,129 1,000 100 9,654 10,011
5,140 3,360 950 100 9,550 9,938
4,700 2,953 250 850 8,753 8,868
3,920 3,249 1,170 0 8,339 9,492
4,785 2,352 1,000 0 8,137 8,882
3,450 3,078 1,065 0 7,593 9,374
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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