AoeStats
← andrewcarnegiehill_2006

Arena

510235579Analyzed
4v4 RM · 2d ago on Sep 30, 2026· 72m 23s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Bengalis · United States
1185
+16
🇨🇳 Poles · China
1156
+17
🇲🇽 Khmer · Mexico
1115
+19
🇺🇸 Varangians · United States
1064
+21
🇺🇸 Cumans · United States
1364
-24
🇦🇺 Varangians · Australia
1331
-24
🇯🇵 Danes · Japan
1174
-18
🇺🇸 Portuguese · United States
865
-11
Player eAPM Actions Feudal Castle Imperial Opening
58 4,183 12:15 15:31 41:45 ⛏ Fast Castle
50 3,649 11:42 16:52 30:22 ⛏ Fast Castle
43 3,120 9:02 23:10 40:46 ⚔ Towers FC
40 2,902 8:40 21:07 60:45 ⛏ Fast Castle
38 2,726 12:11 16:17 36:22 ⛏ Fast Castle
33 2,383 8:52 12:51 28:03 ⛏ Fast Castle
28 1,994 11:16 17:01 52:39 ⛏ Fast Castle
12 853 11:27 21:06 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
79,940 25,865 33,105 3,125 142,035 174,234
88,895 28,885 15,370 2,815 135,965 147,541
42,135 24,575 26,550 7,450 100,710 107,436
41,685 34,993 16,390 5,010 98,078 103,561
51,225 30,145 12,145 2,000 95,515 105,199
37,635 25,914 21,010 5,970 90,529 97,496
32,965 16,595 9,750 3,400 62,710 65,521
5,080 3,590 1,840 250 10,760 12,189
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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