AoeStats
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Black Forest

509273322Analyzed
4v4 RM · 4d ago on Sep 26, 2026· 81m 40s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Celts · Hong Kong SAR China
1090
+15
🇺🇸 Danes · United States
1034
+17
🇦🇺 Varangians · Australia
1024
+18
🇺🇸 Saracens · United States
1005
+19
🇹🇼 Sicilians · Taiwan
1111
-19
🇺🇸 Portuguese · United States
1082
-18
🇨🇦 Bengalis · Canada
1056
-17
🇦🇷 Franks · Argentina
1019
-15
Player eAPM Actions Feudal Castle Imperial Opening
38 3,109 14:04 18:39 36:32 ⛏ Fast Castle
37 3,041 13:12 17:57 32:36 ⛏ Fish Boom FC
36 2,924 11:20 15:23 34:19 ⛏ Fast Castle
32 2,628 12:49 16:55 35:40 ⛏ Fish Boom FC
31 2,540 13:11 24:27 38:18 ⚔ Archer Rush
30 2,439 12:52 19:07 32:35 ⛏ Fish Boom FC
27 2,168 14:37 23:19 28:37 ⛏ Fish Boom FC into Fast Imp
21 1,702 14:19 18:19 36:53 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
91,550 26,810 37,890 3,500 159,750 179,996
86,700 35,960 27,800 5,565 156,025 162,734
57,895 47,958 40,435 3,440 149,728 159,118
74,835 23,295 25,010 7,350 130,490 152,545
33,205 47,815 29,770 2,425 113,215 135,885
29,585 44,866 25,810 7,090 107,351 146,128
13,675 29,012 25,470 400 68,557 106,552
30,550 18,929 10,955 2,540 62,974 70,105
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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