AoeStats
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MegaRandom

509869754Analyzed
4v4 RM · 4d ago on Sep 28, 2026· 42m 26s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇴 Dravidians · Norway
1634
+6
🇨🇱 Persians · Chile
1392
+15
🇪🇸 Varangians · Spain
1287
+19
🇿🇦 Japanese · South Africa
1103
+25
🇨🇳 Britons · China
1371
-17
🇨🇳 Magyars · China
1371
-17
🇨🇳 Franks · China
1357
-16
🇪🇸 Danes · Spain
1329
-15
Player eAPM Actions Feudal Castle Imperial Opening
67 2,858 9:06 22:21 — ⚔ Scout Rush
55 2,338 11:47 16:19 34:57 ⛏ Fish Boom FC
48 2,019 9:10 20:17 — ⚔ Fish Boom into Scouts
48 2,019 8:19 23:38 40:49 ⚔ Scout Rush
41 1,735 9:58 16:42 38:09 ⚔ FC into Archers
38 1,615 10:09 18:54 40:27 ⚔ Scout Rush
34 1,446 11:22 22:30 — ⚔ M@A FC
18 744 11:31 21:41 — ⚔ Fish Boom into Archers

Resources

Player Food Wood Gold Stone Spent Collected
27,730 13,070 16,675 2,300 59,775 60,442
21,975 13,498 16,505 1,900 53,878 54,513
22,240 11,083 9,655 1,500 44,478 47,727
15,470 12,150 5,610 2,150 35,380 41,401
16,615 6,723 9,625 1,500 34,463 37,427
16,875 6,330 7,695 2,250 33,150 33,662
11,810 10,686 6,950 1,050 30,496 32,553
12,975 8,871 1,860 2,475 26,181 28,064
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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