AoeStats
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Arena

509865019Analyzed
4v4 RM · 4d ago on Sep 28, 2026· 35m 57s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇴 Poles · Norway
1630
+4
🇪🇸 Varangians · Spain
1271
+16
🇦🇺 Persians · Australia
1221
+17
🇿🇦 Mongols · South Africa
1081
+22
🇨🇳 Danes · China
1292
-16
🇧🇩 Turks · Bangladesh
1280
-15
🇨🇳 Burgundians · China
1260
-14
🇨🇳 Goths · China
1259
-14
Player eAPM Actions Feudal Castle Imperial Opening
50 1,788 10:48 14:40 25:49 ⛏ Fast Castle
49 1,765 11:16 15:29 29:42 ⛏ Fast Castle
39 1,416 10:48 14:04 32:42 ⛏ Fast Castle
26 927 10:41 14:21 29:07 ⛏ Fast Castle
20 726 11:02 15:39 25:51 ⛏ Fast Castle
19 700 10:11 14:29 28:22 ⛏ Fast Castle
16 579 10:50 15:50 — ⛏ Fast Castle
15 548 11:09 15:22 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,765 10,990 9,495 1,650 41,900 44,948
21,350 13,350 5,695 950 41,345 43,394
18,305 14,305 7,010 950 40,570 51,496
16,365 11,530 8,025 2,150 38,070 41,177
16,750 12,140 7,145 850 36,885 39,665
9,230 6,860 2,090 850 19,030 20,834
8,975 5,215 1,410 1,020 16,620 18,319
4,730 3,220 1,580 1,305 10,835 13,815
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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