AoeStats
← MrFeuillu

Nomad

509467117Analyzed
2v2 RM · 4d ago on Sep 26, 2026· 55m 10s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Varangians · Argentina
1291
+18
🇦🇷 Saxons · Argentina
1277
+19
🇫🇷 Italians · France
1365
-20
🇫🇷 Huns · France
1301
-17
Player eAPM Actions Feudal Castle Imperial Opening
58 3,190 12:31 22:18 42:18 ⚔ Fish Boom into Archers
40 2,208 13:38 18:25 39:49 ⚔ Fish Boom FC into Scouts
33 1,841 14:03 19:41 50:15 ⛏ Fast Castle
21 1,168 14:50 30:22 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,670 17,555 13,070 3,400 59,695 65,282
15,725 18,897 11,540 2,100 48,262 51,809
15,225 17,515 9,615 3,360 45,715 46,716
9,210 11,520 1,125 2,200 24,055 29,196
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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