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Pilgrims

509247972Analyzed
4v4 RM · 5d ago on Sep 26, 2026· 44m 20s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Franks · Argentina
1156
+13
🇦🇷 Saracens · Argentina
1111
+15
🇦🇷 Varangians · Argentina
1071
+17
🇦🇷 Koreans · Argentina
1057
+17
🇦🇺 Khmer · Australia
1145
-17
🇧🇩 Wu · Bangladesh
1124
-17
🇺🇸 Persians · United States
1082
-15
🇭🇰 Saxons · Hong Kong SAR China
1022
-13
Player eAPM Actions Feudal Castle Imperial Opening
52 2,295 12:31 20:14 39:49 ⛏ Fish Boom into Galleys FC
34 1,516 10:12 14:57 38:11 ⛏ Fish Boom FC
29 1,276 11:32 16:42 33:41 ⛏ Fish Boom FC
27 1,193 12:31 22:58 34:45 ⛏ Fish Boom into Galleys FC
26 1,157 11:52 21:32 43:19 ⛏ Fish Boom into Galleys FC
22 969 11:13 15:14 39:49 ⛏ Fish Boom FC
20 896 12:10 20:17 36:57 ⛏ Fish Boom FC
20 904 10:59 18:51 39:15 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
21,565 14,580 6,305 2,400 44,850 52,366
13,965 21,179 8,385 850 44,379 53,396
15,250 17,060 9,235 2,375 43,920 47,493
16,345 14,630 8,680 2,250 41,905 43,452
13,300 15,945 4,045 4,125 37,415 44,830
15,105 7,008 7,745 1,605 31,463 37,294
10,140 12,450 3,780 3,805 30,175 32,813
11,115 10,820 3,285 830 26,050 28,436
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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