AoeStats
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Nomad

509246638Analyzed
4v4 RM · 5d ago on Sep 26, 2026· 6m 1s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Varangians · Russia
1105
+17
🇲🇽 Saxons · Mexico
1090
+17
🇺🇸 Persians · United States
1064
+18
🇹🇼 Celts · Taiwan
1024
+20
🇦🇷 Koreans · Argentina
1176
-20
🇦🇷 Vikings · Argentina
1130
-19
🇦🇷 Persians · Argentina
1088
-17
🇦🇷 Spanish · Argentina
1073
-16
Player eAPM Actions Feudal Castle Imperial Opening
46 276 — — —
32 192 — — — ⛏ Fish Boom
31 186 — — —
28 167 — — —
27 164 — — — ⛏ Fish Boom
26 155 — — —
21 128 — — —
19 113 — — —

Resources

Player Food Wood Gold Stone Spent Collected
700 1,075 50 100 1,925 1,326
450 925 50 100 1,525 749
400 725 50 100 1,275 512
400 650 50 100 1,200 493
550 325 50 100 1,025 410
300 550 50 100 1,000 328
300 575 0 100 975 353
200 450 0 100 750 140
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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