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Black Forest

509580451Analyzed
4v4 RM · 6d ago on Sep 27, 2026· 3m 47s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Dravidians · Australia
1302
+18
🇭🇰 Saracens · Hong Kong SAR China
1299
+18
🇹🇼 Danes · Taiwan
1293
+18
🇨🇭 Ethiopians · Switzerland
1279
+18
🇨🇭 Saxons · Switzerland
1365
-19
🇮🇳 Cumans · India
1363
-19
🇫🇷 Maya · France
1333
-18
🇫🇷 Persians · France
1286
-16
Player eAPM Actions Feudal Castle Imperial Opening
66 250 — — —
63 239 — — —
52 198 — — —
39 147 — — —
28 106 — — —
24 92 — — —
22 85 — — —
18 67 — — —

Resources

Player Food Wood Gold Stone Spent Collected
700 125 0 0 825 827
550 125 0 0 675 602
500 116 0 5 621 530
450 82 50 0 582 494
450 100 0 0 550 541
300 150 0 0 450 341
300 87 50 0 437 217
200 142 0 0 342 333
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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