AoeStats
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Arena

510264058Analyzed
3v3 RM · 2d ago on Sep 30, 2026· 41m 30s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Khmer · China
1235
+8
🇨🇳 Saxons · China
1151
+11
🇨🇳 Varangians · China
1037
+17
🇦🇺 Franks · Australia
1095
-14
🇲🇽 Cumans · Mexico
1026
-11
🇺🇸 Teutons · United States
1021
-11
Player eAPM Actions Feudal Castle Imperial Opening
34 1,411 9:33 15:37 31:09 ⛏ Fast Castle
32 1,348 11:54 16:28 29:03 ⛏ Fast Castle
31 1,269 10:02 13:44 30:18 ⛏ Fast Castle
30 1,233 9:53 17:12 32:00 ⛏ Fast Castle
24 999 11:02 14:01 29:22 ⛏ Fast Castle
22 934 11:24 20:02 31:08 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,125 8,885 12,895 4,300 53,205 60,518
21,555 18,665 11,050 1,630 52,900 55,831
25,790 12,930 11,580 1,600 51,900 63,182
19,755 18,350 7,910 3,790 49,805 61,825
19,175 12,700 6,700 1,500 40,075 41,837
16,785 12,560 6,935 1,700 37,980 40,614
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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