AoeStats
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MegaRandom

509347882Analyzed
4v4 RM · 5d ago on Sep 26, 2026· 38m 39s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇰 Italians · Denmark
1028
+12
🇩🇪 Romans · Germany
936
+16
🇷🇸 Varangians · Serbia
930
+16
🇫🇷 Vikings · France
887
+18
🇦🇷 Italians · Argentina
984
-18
🇭🇰 Magyars · Hong Kong SAR China
965
-36
🇨🇳 Franks · China
928
-15
🇺🇸 Varangians · United States
839
-12
Player eAPM Actions Feudal Castle Imperial Opening
51 1,957 14:37 22:47 — ⚔ M@A into Fish Boom FC
49 1,889 11:19 21:48 34:37 ⛏ Fish Boom FC
34 1,298 13:28 20:17 29:59 ⚔ Fish Boom FC into Archers
29 1,119 9:45 23:04 — ⛏ Fish Boom FC
20 771 17:20 26:10 38:26 ⛏ Fish Boom into Galleys FC into Fire Galleys
18 691 10:08 18:09 — ⛏ Fast Castle
17 643 12:47 22:21 — ⛏ Fish Boom FC
13 491 13:54 24:00 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
9,675 28,630 4,350 1,600 44,255 47,486
8,595 18,185 5,300 895 32,975 42,354
11,375 13,070 4,475 1,500 30,420 32,835
11,420 11,548 3,235 1,110 27,313 36,313
12,115 7,090 3,230 850 23,285 28,860
6,560 9,692 3,295 990 20,537 22,035
6,265 8,205 2,240 650 17,360 21,625
5,050 7,725 1,860 1,165 15,800 20,434
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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