AoeStats
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Fortress

509104450Analyzed
4v4 RM · 6d ago on Sep 25, 2026· 82m 57s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
38 3,189 7:06 12:50 36:32 ⛏ Fast Castle
34 2,782 7:42 15:12 29:32 ⛏ Fast Castle
24 1,987 6:28 12:01 33:35 ⛏ Fast Castle
21 1,729 7:51 12:03 27:23 ⛏ Fast Castle
20 1,692 7:21 12:00 24:45 ⛏ Fast Castle
19 1,616 12:02 23:25 44:36 ⛏ Fast Castle
17 1,412 7:43 11:59 30:10 ⛏ Fast Castle
17 1,392 10:29 15:14 29:31 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
83,730 34,563 51,680 665 170,638 196,898
90,060 17,245 59,100 3,435 169,840 176,992
99,700 15,450 47,335 3,050 165,535 200,106
68,650 44,175 40,820 5,735 159,380 174,816
30,910 64,000 39,930 9,110 143,950 171,844
76,005 29,095 24,610 4,365 134,075 153,306
57,930 30,915 39,895 2,430 131,170 139,095
41,420 40,595 18,395 5,030 105,440 119,842
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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