AoeStats
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Oasis

509096369Analyzed
4v4 RM · 6d ago on Sep 25, 2026· 56m 50s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Hindustanis · China
1277
+9
🇨🇳 Saxons · China
1049
+18
🇨🇳 Khmer · China
914
+23
🇭🇰 Saxons · Hong Kong SAR China
845
+24
🇹🇼 Persians · Taiwan
1100
-19
🇹🇼 Danes · Taiwan
1094
-19
🇹🇼 Saxons · Taiwan
1091
-19
🇭🇰 Magyars · Hong Kong SAR China
1041
-39
Player eAPM Actions Feudal Castle Imperial Opening
50 2,864 12:25 17:17 30:17 ⛏ Fast Castle
46 2,611 11:27 25:53 37:22 ⚔ Scouts into Archers
37 2,117 12:46 17:53 36:58 ⛏ Fast Castle
34 1,961 11:05 15:00 28:31 ⛏ Fast Castle
28 1,598 11:40 21:27 — ⛏ Fast Castle
26 1,451 10:56 16:07 32:20 ⛏ Fast Castle
22 1,266 15:25 19:08 38:54 ⛏ Fast Castle
21 1,215 35:14 40:14 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
40,445 28,030 18,770 2,900 90,145 114,061
37,020 23,588 19,465 2,520 82,593 89,297
38,560 20,910 17,530 4,420 81,420 95,937
33,695 17,521 18,320 3,790 73,326 76,224
22,685 32,940 12,550 2,760 70,935 90,583
30,470 19,633 15,375 2,575 68,053 86,935
11,575 11,181 2,575 1,645 26,976 32,214
13,460 10,229 1,090 700 25,479 28,734
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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