AoeStats
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Arena

510481986Analyzed
4v4 RM · 11h ago on Oct 1, 2026· 77m 23s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Romans · China
1091
+10
🇨🇳 Franks · China
1007
+14
🇳🇴 Ethiopians · Norway
967
+15
🇨🇳 Mongols · China
915
+18
🇨🇳 Gurjaras · China
1124
-21
🇨🇳 Varangians · China
978
-15
🇦🇺 Danes · Australia
921
-13
🇨🇳 Spanish · China
803
-8
Player eAPM Actions Feudal Castle Imperial Opening
45 3,485 11:27 15:35 34:15 ⛏ Fast Castle
44 3,395 10:04 13:41 38:23 ⛏ Fast Castle
32 2,494 12:47 20:53 36:11 ⛏ Fast Castle
29 2,219 12:00 16:14 31:04 ⛏ Fast Castle
25 1,932 11:13 16:36 60:20 ⛏ Fast Castle
19 1,490 11:04 16:54 34:00 ⛏ Fast Castle
19 1,468 10:05 17:39 37:20 ⛏ Fast Castle
12 915 10:30 14:30 36:51 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
67,210 21,470 38,755 6,000 133,435 144,324
59,040 47,960 14,430 2,940 124,370 128,922
42,975 27,240 23,275 4,850 98,340 102,981
32,470 34,235 13,425 4,350 84,480 110,250
37,810 31,015 6,150 2,065 77,040 78,611
32,575 13,175 28,170 2,350 76,270 151,583
11,695 17,790 17,750 5,400 52,635 59,275
22,085 8,975 14,795 2,380 48,235 55,273
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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