AoeStats
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Lombardia

508890322Analyzed
4v4 RM · 7d ago on Sep 24, 2026· 7m 8s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Danes · Australia
915
+13
🇫🇷 Tatars · France
888
+14
🇫🇷 Persians · France
791
+18
🇦🇷 Mongols · Argentina
768
+19
🇩🇪 Saxons · Germany
856
-17
🇺🇸 Mongols · United States
851
-16
🇨🇳 Persians · China
843
-16
🇨🇳 Berbers · China
822
-15
Player eAPM Actions Feudal Castle Imperial Opening
49 353 — — —
33 233 — — —
25 177 — — —
20 141 — — —
18 130 — — —
13 93 — — —
10 70 — — —
7 50 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,250 350 50 0 1,650 1,388
1,200 250 0 0 1,450 1,485
700 300 0 0 1,000 960
600 275 50 0 925 1,241
650 250 0 0 900 1,219
700 0 0 0 700 1,050
200 0 0 0 200 67
100 0 0 0 100 399
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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