AoeStats
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Baltic

510358077Analyzed
4v4 RM · 19h ago on Sep 30, 2026· 7m 51s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Khmer · Brazil
1054
+15
🇫🇷 Japanese · France
1011
+17
🇫🇷 Portuguese · France
1008
+17
🇧🇪 Inca · Belgium
980
+18
🇲🇿 Saxons · Mozambique
1122
-20
🇲🇿 Wu · Mozambique
1118
-21
🇲🇿 Persians · Mozambique
955
-14
🇲🇿 Varangians · Mozambique
909
-12
Player eAPM Actions Feudal Castle Imperial Opening
50 396 — — —
34 264 — — —
30 235 — — —
29 226 — — —
27 213 — — —
18 138 — — —
9 68 — — —
1 9 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,700 275 0 0 1,975 1,868
1,600 351 0 0 1,951 2,273
1,400 424 50 0 1,874 1,830
1,350 250 0 0 1,600 1,936
950 175 0 0 1,125 1,164
750 310 0 0 1,060 1,218
550 100 50 0 700 933
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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