AoeStats
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Arena

510677974Analyzed
2v2 RM · 15h ago on Oct 2, 2026· 63m 20s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Varangians · United States
1005
+31
🇺🇸 Danes · United States
988
+34
🇲🇽 Spanish · Mexico
1042
-18
🇦🇷 Mongols · Argentina
996
-16
Player eAPM Actions Feudal Castle Imperial Opening
35 2,244 10:11 13:48 28:42 ⛏ Fast Castle
32 2,047 11:42 16:11 43:52 ⛏ Fast Castle
25 1,568 10:44 15:00 36:24 ⛏ Fast Castle
18 1,134 10:36 16:59 32:29 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
41,235 17,350 21,505 6,065 86,155 112,342
18,450 25,503 14,480 2,530 60,963 65,327
21,730 15,270 10,740 3,750 51,490 62,248
17,150 14,285 17,620 2,050 51,105 66,288
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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