AoeStats
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Arena

510296504Analyzed
2v2 RM · 3d ago on Sep 30, 2026· 72m 27s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Turks · United States
871
+37
🇺🇸 Franks · United States
827
+47
🇨🇳 Varangians · China
893
-18
🇺🇸 Danes · United States
882
-18
Player eAPM Actions Feudal Castle Imperial Opening
38 2,783 11:14 15:06 28:51 ⛏ Fast Castle
31 2,216 11:39 15:22 33:44 ⛏ Fast Castle
29 2,101 11:35 16:29 31:14 ⛏ Fast Castle
22 1,577 11:06 15:49 55:10 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
62,980 30,515 28,895 4,750 127,140 140,992
52,350 21,055 25,140 5,000 103,545 121,047
35,255 27,765 21,520 3,265 87,805 94,589
34,090 19,010 14,120 3,300 70,520 75,060
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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